Available for Commissions

vexcreates Development

Roblox Scripter and UI/UX Designer

I bring Roblox games to life through robust scripting and thoughtful UI/UX design.

/ 01 — Introduction

About Me

I'm vexcreates — a Roblox scripter and UI/UX designer with 3 years of hands-on experience building gameplay systems that feel polished from the first click. I love the puzzle of turning a rough idea into something players actually enjoy.

My focus is on complex gameplay systems — the kind of mechanics that make a game feel alive — paired with clean, intuitive UI/UX that doesn't get in the player's way. Whether you're an indie dev with a vision or an established team needing extra firepower, I work with anyone serious about building something great.

Clean Code

Readable, modular, and easy to hand off. Your future self will thank me.

Polished UI

Interfaces that feel intentional — clean layouts, smooth interactions, no friction.

Performance

Optimized scripts and efficient rendering so your game runs smoothly — even when it scales.

/ 02 — Showcase

My Work

Live demos of the systems, UI, and mechanics I've built. Click any video to see it in action.

Projectile System

A custom ballistics engine built from scratch. Handles drag, ricochets, wall penetration, and trajectory prediction — all with raycast math rather than Roblox's built-in physics for full control over how every shot feels.

Custom Physics Raycast-Based Object Pooling
▶ Watch on YouTube

Combat System

A modular combat framework with server-authoritative abilities, cooldown management, cinematic cutscenes, and clean cancel handling for disconnects or mid-fight respawns. Built so new abilities can be plugged in without touching the core.

Ability Registry Server-Authoritative Cinematic Cutscenes
▶ Watch on YouTube

Homelander System

A full superhero ability system featuring advanced ground and flight movement, eye-laser mechanics, and realistic cape physics. Built to feel responsive and powerful — every input lands with weight, and the cape reacts naturally to motion and momentum.

Advanced Flight Laser Mechanics Cape Physics
▶ Watch on YouTube

Rolling System

A complete pet gacha system with single and multi-rolls, luck-chain multipliers up to 16×, and per-tier pity counters that persist across sessions. Auto-equips fresh rolls and tracks each player's rarest pull on the leaderboard.

Knit Framework Pity System Server-Validated
▶ Watch on YouTube

Round System

A full round-based game loop with four distinct phases — intermission, pre-round, in-progress, and ending. Handles auto-respawn, live scoreboard, kill streaks, MVP tracking, and map rotation. Designed to scale across any round-based game type.

State Machine Live Scoreboard MVP Tracking
▶ Watch on YouTube

Motorbike System

An advanced motorbike with realistic handling — smooth steering, speed-scaled leaning into turns, and natural air recovery when catching jumps. Framerate-independent smoothing means it feels identical on any device.

Vehicle Physics Exponential Smoothing Stateful Controller
▶ Watch on YouTube
/ 03 — Projects

Featured Games

A look at the games I'm currently building — from live releases to projects in development.

RNG Battles thumbnail
··· playing now

RNG Battles

An original PvP experience where players roll random abilities and battle for gold. Buy upgrades, increase your luck, roll rarer powers, and dominate the server. Combines the Rolling and Combat systems from this portfolio into a live, polished game.

Live Game PvP Combat RNG Mechanics
Supes thumbnail

Supes

An original 1-vs-all survival experience in active development. One player becomes a rogue superhero hunting the others — survivors must hide, outsmart, and stay alive. A high-tension cat-and-mouse game with a comic-book twist.

Asymmetric PvP Survival Original Concept
Availability: Currently Open for Commissions
/ 04 — Pricing

Custom Quotes

Every project is different, so every quote is custom. Reach out with your idea and I'll send back a fair price based on scope, complexity, and timeline.

How a Commission Works

From first message to final delivery — here's the process.

01

Send Your Brief

Describe your project — systems, UI, scope, anything you've got.

02

Get a Quote

I reply within 12 hours with a fair price and timeline.

03

Approve & Begin

Once you're happy with the terms, I start building right away.

04

Delivery + Revisions

You get the finished work — plus revisions to make sure it's right.

/ 05 — Get In Touch

Let's Connect

Ready to bring your Roblox game ideas to life? Reach out via Discord for a quote or collaboration inquiry.

Get In Touch

Reach out via Discord for the fastest response, or send me an email with your project details.

Message on Discord

What To Expect

Response Time

I typically reply within 12 hours via Discord. Quick responses are a priority.

Professionalism

Clear communication, transparent pricing, and regular progress updates throughout your project.

Quality Delivery

Thoroughly tested, fully documented, and secure gameplay mechanics.

Current Status

Open for all commission sizes