I'm vexcreates — a Roblox scripter and UI/UX designer with 3 years of hands-on experience building gameplay systems that feel polished from the first click. I love the puzzle of turning a rough idea into something players actually enjoy.
My focus is on complex gameplay systems — the kind of mechanics that make a game feel alive — paired with clean, intuitive UI/UX that doesn't get in the player's way. Whether you're an indie dev with a vision or an established team needing extra firepower, I work with anyone serious about building something great.
Clean Code
Readable, modular, and easy to hand off. Your future self will thank me.
Polished UI
Interfaces that feel intentional — clean layouts, smooth interactions, no friction.
Performance
Optimized scripts and efficient rendering so your game runs smoothly — even when it scales.
/ 02 — Showcase
My Work
Live demos of the systems, UI, and mechanics I've built. Click any video to see it in action.
Projectile System
A custom ballistics engine built from scratch. Handles drag, ricochets, wall penetration, and trajectory prediction — all with raycast math rather than Roblox's built-in physics for full control over how every shot feels.
A modular combat framework with server-authoritative abilities, cooldown management, cinematic cutscenes, and clean cancel handling for disconnects or mid-fight respawns. Built so new abilities can be plugged in without touching the core.
A full superhero ability system featuring advanced ground and flight movement, eye-laser mechanics, and realistic cape physics. Built to feel responsive and powerful — every input lands with weight, and the cape reacts naturally to motion and momentum.
A complete pet gacha system with single and multi-rolls, luck-chain multipliers up to 16×, and per-tier pity counters that persist across sessions. Auto-equips fresh rolls and tracks each player's rarest pull on the leaderboard.
A full round-based game loop with four distinct phases — intermission, pre-round, in-progress, and ending. Handles auto-respawn, live scoreboard, kill streaks, MVP tracking, and map rotation. Designed to scale across any round-based game type.
An advanced motorbike with realistic handling — smooth steering, speed-scaled leaning into turns, and natural air recovery when catching jumps. Framerate-independent smoothing means it feels identical on any device.
A look at the games I'm currently building — from live releases to projects in development.
RNG / CombatLive on Roblox
···playing now
RNG Battles
An original PvP experience where players roll random abilities and battle for gold. Buy upgrades, increase your luck, roll rarer powers, and dominate the server. Combines the Rolling and Combat systems from this portfolio into a live, polished game.
An original 1-vs-all survival experience in active development. One player becomes a rogue superhero hunting the others — survivors must hide, outsmart, and stay alive. A high-tension cat-and-mouse game with a comic-book twist.
Every project is different, so every quote is custom. Reach out with your idea and I'll send back a fair price based on scope, complexity, and timeline.
How a Commission Works
From first message to final delivery — here's the process.
01
Send Your Brief
Describe your project — systems, UI, scope, anything you've got.
02
Get a Quote
I reply within 12 hours with a fair price and timeline.
03
Approve & Begin
Once you're happy with the terms, I start building right away.
04
Delivery + Revisions
You get the finished work — plus revisions to make sure it's right.
/ 05 — Get In Touch
Let's Connect
Ready to bring your Roblox game ideas to life? Reach out via Discord for a quote or collaboration inquiry.
Get In Touch
Reach out via Discord for the fastest response, or send me an email with your project details.